OPSYN Vol.4 Step Sequencer and Procedurally Generated Velocity Curves

OPSYN: Step sequencer working demo   OPSYN: Velocity Curves with procedural algorithm using jitter in Max/MSP  Updates • Added step sequencer (Figured out how to communicate between different classes in Unreal Engine and implemented the switch that can tell the ON/OFF states each other between Max/MSP and Unreal Engine). • Added procedurally generated velocity curve in VR project OPSYN. Each slider represents the velocity of each step. The slider can be control by virtual hand in VR or from...

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OPSYN Vol.2

日本語(Japanese) Intro As I mentioned in the last post, I uploaded my project to GitHub(Link→here). I’m not explaining what GitHub is and how to use it (if you are interested in the use of github in sound design area (game), I highly recommend you to read Adam T. Croft’s Quit Aspiring book, which covers the basics of Github in the entire chapter). It’s a kind of dropbox or google drive but it records all changes you did, and is extremely...

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