OPSYN Vol.4 Step Sequencer and Procedurally Generated Velocity Curves

OPSYN: Step sequencer working demo   OPSYN: Velocity Curves with procedural algorithm using jitter in Max/MSP  Updates • Added step sequencer (Figured out how to communicate between different classes in Unreal Engine and implemented the switch that can tell the ON/OFF states each other between Max/MSP and Unreal Engine). • Added procedurally generated velocity curve in VR project OPSYN. Each slider represents the velocity of each step. The slider can be control by virtual hand in VR or from...

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OPSYN Vol.3 How to Set Up Leap Motion and Utilize it in Unreal Engine

OPSYN Progress OPSYN GitHub Link This week, I was able to control the game object with my hands using leap motion and control the music event in Max/MSP. [su_youtube_advanced url="https://www.youtube.com/embed/sEsTalOSG-Q"] I can send the 3 dimensions (X,Y,Z) at the same time, and it can be assigned to any parameter in Max or DAW. With this, I can do something like MIDI Polyphonic Expression (MPE).  For example, you can control the modulation in addition to controlling the pitch and velocity with one...

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OPSYN Vol.2

日本語(Japanese) Intro As I mentioned in the last post, I uploaded my project to GitHub(Link→here). I’m not explaining what GitHub is and how to use it (if you are interested in the use of github in sound design area (game), I highly recommend you to read Adam T. Croft’s Quit Aspiring book, which covers the basics of Github in the entire chapter). It’s a kind of dropbox or google drive but it records all changes you did, and is extremely...

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OPSYN Vol. 1 – UE4 + OSC

日本語(Japanese) Start off with new VR Project :OPSYN(This Project), not OOPSYN(the 1st Project) I am currently working on my next VR/XR project, OPSYN(Out of Place Synthesizer) in Berklee fellowship program. OPSYN is a Sci-Fi, Cyber Punk, immersive virtual musical Environment. It is a series of virtual sound making objects and musical instruments that a viewer interacts with to create their own sounds. I will record the progress of my project in this blog weekly. In my master project, I developed an OOPSYN...

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