Blog (EN)

OPSYN Vol.4 Step Sequencer and Procedurally Generated Velocity Curves

Contents1 OPSYN: Step sequencer working demo2 OPSYN: Velocity Curves with procedural algorithm using jitter in Max/MSP3 Updates4 Work in Progress OPSYN: Step sequencer working demo   OPSYN: Velocity Curves with procedural algorithm using jitter in Max/MSP  Updates • Added step sequencer (Figured out how to communicate between different classes in Unreal Engine and implemented the switch that can tell the ON/OFF states each other between Max/MSP and Unreal Engine). • Added procedurally generated velocity curve in VR project OPSYN. Each slider represents the velocity of each step. The slider can be control by virtual hand in VR or from Ableton live via OSC. • Dynamically changing the color of each…

0 comments

XY Panner – Max for Live device

Created a XY Panner, that can morph between four different tracks. The sum of the output level are always same. → download

0 comments

OPSYN Vol.3 How to Set Up Leap Motion and Utilize it in Unreal Engine

Contents1 OPSYN Progress2 Setting Up Leap Motion Controller in Unreal Engine2.1 Necessary SDK/Drivers:2.2 Step3 How to Utilize Leap Motion Controller in Unreal Engine3.1 Required Content3.2 Step3.3 Set and Get an Actor Reference and Using OSC OPSYN Progress OPSYN GitHub Link This week, I was able to control the game object with my hands using leap motion and control the music event in Max/MSP. I can send the 3 dimensions (X,Y,Z) at the same time, and it can be assigned to any parameter in Max or DAW. With this, I can do something like MIDI Polyphonic Expression (MPE).  For example, you can control the modulation in addition to controlling the pitch and…

0 comments

OPSYN Vol.2

日本語(Japanese) Contents1 Intro2 Progress3 Testing Leap Motion4 Assignment Intro As I mentioned in the last post, I uploaded my project to GitHub(Link→here). I’m not explaining what GitHub is and how to use it (if you are interested in the use of github in sound design area (game), I highly recommend you to read Adam T. Croft’s Quit Aspiring book, which covers the basics of Github in the entire chapter). It’s a kind of dropbox or google drive but it records all changes you did, and is extremely useful for working a project with a team. It’s even useful for solo developers since it back up all histories you changed in…

0 comments

OPSYN Vol. 1 – UE4 + OSC

日本語(Japanese) Start off with new VR Project :OPSYN(This Project), not OOPSYN(the 1st Project) I am currently working on my next VR/XR project, OPSYN(Out of Place Synthesizer) in Berklee fellowship program. OPSYN is a Sci-Fi, Cyber Punk, immersive virtual musical Environment. It is a series of virtual sound making objects and musical instruments that a viewer interacts with to create their own sounds. I will record the progress of my project in this blog weekly. In my master project, I developed an OOPSYN (Out of Place Synthesizer) – immersive virtual musical Environment. This work has been presented in a couple of places including Espacio Fundación Telefónica. A continuación, alumnos de @berkleevalencia presentan sus proyectos….

0 comments